🥇 Mat Clash Rules – Quick Scrap
Deck Size: 55 cards Players: 1v1 (Head-to-head wrestling card battle)
🎯 Game Setup
- Each wrestler is dealt 9 cards from the main deck.
- Both wrestlers draw 1 additional card to determine who starts — this is the 10th card draw.
- The higher-valued card wins and starts the match from the neutral position, just like real folkstyle wrestling.
Example:
- Wrestler A draws a 3-point takedown.
- Wrestler B draws a 4-point near-fall.
- Wrestler B wins the draw and starts the match.
⚠️ Special Draw Rules
- If cards are equal in value, return them to the deck and redraw.
- If either player draws a Specialty, Pin, or MAT BEAST card, return and redraw.
- Beastin’ (Wild) cards are worth 3 points during the 10th draw.
- Both wrestlers keep their drawn card — each begins with 10 cards.
- Set the remaining deck aside for in-match draws.
🔄 Gameplay Overview
- Wrestlers take alternating turns, starting neutral, like a live match.
- Cards must follow folkstyle transitions: Neutral → Takedown → Top/Bottom → Reversal → Escape → Ride → Pin, etc.
- Use a Score Stack to track points.
- Defended or nullified moves go into the Negate Stack.
Example:
- Wrestler A plays a takedown (3 pts).
- Wrestler B plays a defense (0 pts).
- Both cards go to Negate Stack — score stays 0–0.
📥 Drawing During the Match
- Each wrestler may draw up to 2 extra cards during the match.
- Playing a Stall Card:
🚫 Pin & MAT BEAST Restrictions
- Pin and MAT BEAST cards cannot be played until after the first transition.
Example of First Transition:
- Wrestler A: Takedown (3 pts)
- Wrestler B: Escape (1 pt)
- Transition complete — score is 3–1
🛑 Match Ends If...
- A MAT BEAST or Pin card is played after the first transition and is not defended.
- A Feet to Back card is played and the opponent has no Defense — automatic pin.
- No more valid transitions remain — match goes to scoring decision.
🧮 Scoring Breakdown
- Win by 15+ points = Technical Fall (Team: 5 points)
- Win by 8–14 points = Major Decision (Team: 4 points)
- Win by 1–7 points = Decision (Team: 3 points)
⏱️ Overtime Rules
If tied after all moves:
- The wrestler who lost the 10th draw goes first.
- Each wrestler draws 1 card.
Overtime Results:
- Higher-valued card wins
- Tie? Return both to the deck and redraw
- MAT BEAST or Pin = automatic win
Special Cards in Overtime:
- MAT BEAST beats all
- Pin beats Specialty/Base
- Specialty beats Base
- Beastin’ (Wild) counts as 3 points
Example:
- Wrestler A draws MAT BEAST
- Wrestler B draws a Comeback
- Wrestler A wins
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